Fast Combat
Real abilities adapted from FF XIV to the tabletop.
Familar turn structure of action types.
Jobs with unique playstyles and roles.
Mana Points, Job Resources, and Limit Breaks.
Assisted mitigation, damage, and healing.
Statracking from encounter to campaign.
Unique Characters
Races with unique abilities and starting stats.
Gear with stats, sub_stats, and traits.
Materia to enhance existing gear.
Pets and mounts to enhance your character.
Spiritbonding to desynth gear into materia.
A Deep World
Races, Jobs, and Monsters from a familiar world.
Locations and history to visit and explore.
Chocobo combat, racings and riding.
Cactpot and Golden Saucer mini-games.
Grand Companies and quests to complete.
Dungeons and Trials to overcome.
Primal legends to battle.